About Professional Development Programs
Student agency. Design thinking. Inquiry- and project-based learning. The technology revolution.
Amid the ever-changing education landscape, we love thinking about learning experience design holistically, and the Process-Tools-Delivery trifecta anchors our vision for education.
The future of education lies in play and games, from the underlying process and experience design principles, to the tips and tricks to help us realize our vision, then to the storytelling techniques to bring it to life. The parallels between games and learning are clear, and we're here to help you level up your teaching game, the Press Start way.
Explore our various professional development programs, and join us on our quest to make learning fun for all learners!
Sample Talk & Workshop Offerings
6-8 course hours each (1-2.5 hour bite-sized versions available)
The Playful Educator: Gamification 2.0 and Game-Based Learning Design
Gamification is no longer just a buzzword; when our learners have easy access to digital entertainment and bite-sized content, we have to first compete for their attention before we can achieve retention, growth and development. And surely gamification should mean something more sophisticated than points, leaderboards and badges?
Facilitate Learning Experiences and Tell Stories like a Game Master!
Play, Learn, Teach: Designing Immersive, Interactive, Inspiring Learning Experiences
Let’s explore how games can act as vehicles for learning, and how you can infuse gamification into your own lessons and classes without any coding involved!
The Generative Educator: Developing a Vision and Strategy Plan for AI in Your Classroom
In this age of generative AI, while the predominant discourse has been on how students may abuse technology, we should be proactive and stay on the front foot by exploring how we incorporate technology, by redrawing boundaries, redefining learning goals and rethinking assessment.
AI, Technology and a New Meaning for STEAM Education
The advent of artificial intelligence and tools like ChatGPT and Midjourney will change the landscape of education. How do we stay on top of new trends and developments, and proactively adapt our teaching to a skills-based approach? What does STEAM education mean, if the means and tools for delivery constantly change?
The Facilitative Educator: Facilitation, Storytelling and Delivery through Play
In this age of ChatGPT and Midjourney, many of us are rightly thinking about the potential disruption that generative AI will have on education: Not only will technology change how we learn, but it will transform how we teach too.
Facilitate Learning Experiences and Tell Stories like a Game Master!
“Yes, and…” the foundational principle behind improvisational comedy and performance is the same one underlying great facilitators, storytellers and – yes – educators!
About Our Team
We build award-winning, immersive, facilitated learning adventures and games founded on the 21st-century skills, and we train teachers on how to do the same for their students.
Our Workshop Leaders
Vince SiuFounder & CEO
Vince enjoys thinking about gamification, hybrid learning design, 21st-century skills and assessment, design thinking, and generative AI and the future of education, and has spoken and conducted workshops at the Harvard Graduate School of Education, the Teachers College at Columbia University, Games for Change, and the 21st Century Learning Conference.
For his work in education, Vince has been recognized as an Asia-Pacific Leader by the Obama Foundation, a Global Shaper by the World Economic Forum, and a Gen.T Leader of Tomorrow by Tatler Asia.
Languages: English, Cantonese
Logan StratmanLearning Experience Lead
Logan has eight years of experience in education in Hong Kong, Mainland China and the US, including in classroom instruction, assessment design, lesson planning, educator training and education management.
He is an experienced game designer and looks after all in-classroom experience design for Press Start Academy's after-school curriculums. He is a seasoned performer in improvisational theater, and brings his expertise to Press Start Academy's learning experience design work.
Logan holds a Bachelors degree from Miami University and has an extensive background in both education and theatre. He has previously served, as part of the Peace Corps, at Guizhou Educational University as English Professor, teaching over 400 students and 30 teachers during his tenure there.
Rachel LuLearning Experience Lead
Rachel is Learning Strategy Lead at Press Start Academy, where she oversees all of our curriculum and game design projects with our nonprofit, corporate and school partners and clients, and steers the development of our 21st-century skills development and assessment framework.
She is one of the Lead Instructors for our Entrepreneurship programs, and helps manage and coordinate overall curriculum direction, internal innovation initiatives, and program logistics.
Originally from Guangzhou, Rachel holds a Masters of Education from the University of Hong Kong, where her graduate thesis focused on game-based learning and assessment. She has a background in the hospitality and entertainment industries, and holds a Bachelor of Arts in Hotel Administration from Cornell University.
Languages: Mandarin, English, Cantonese
How We Look at Learning Experience Design
- Narrative, game and instructional design
- Inquiry-, project-based and student-centered learning
How can I design to maximize student agency?
- Low-/no-code solutions, generative AI as partners
- Proprietary tech, SaaS tools edtech platforms
How can i realize my vision for teaching and learning?
- Educators as facilitators and coaches
- Teachers as storytellers, narrators and Game Masters
How can I fulfill the potential of my classroom experience?
The presenter was so informative in such a short time. He made AI seem approachable and exciting!
I loved the perspective you gave us. Teachers using AI as a way to empower students and their ownership of learning.
The acceptance of Gen AI and embracing how it can be useful for educators is refreshing. Many colleagues fear AI and oppose any use.
Vince's general approach with LLMs was compelling and optimistic. It generated a lot of interesting discussions.
Your examples were great and very relateable.
Highly impressed with PSA and your growing team for developing many wonderful opportunities and resources for students, teachers and the greater community.
The Playful Educator taught me how to think deeply about game design and how to create an immersive world in which students can have fun while they learn. It was great to collaborate with other attendees and learn from each other. We came up with many strategies to get students to be active participants in the classroom. I learned that even the toughest and most boring topics can be gamified and made interesting. Many concepts were covered including the process of game design, using AI in game design, giving students agency, and facilitating learning. I was able to use what I learned to plan my own gamified writing unit. I can’t wait to use it in the classroom.
We run programs at our studio in Central, on campus at various partner schools such as Hong Kong University, Chinese International School, HKUST, PolyU or at selected Corporate partner venues. If you are interested in organizing one of our workshops for your school/organization, please get in touch with us via WhatsApp, Email, or Book a Call!
Our inclusive professional development workshops welcome educators, parents, NGO professionals, and anyone passionate about expanding their knowledge and skills in various educational domains. Keep an eye on our upcoming workshops, listed above or on our Community & Events page and join us on our journey to Play, Learn, Grow!